The RuneScape economy is quite similar to real-world
economics. One difference, however, is that skill development is encouraged
alongside wealth accumulation. Various currencies are used regionally
throughout RuneScape. Inflation is controlled by various means, as is the
economy in general.
The base of the economy is comprised of potatoes and wheat,
then fish, logs, ores and coal and also bones and raw meat accumulated by
killing monsters. The second tier of commodities is made up of items processed
from harvested items includes tanned hides, metal bars, cooked foods, gems and
runes. A third tier is made up of fully processed items and rare items.
The value of commodities is primarily determined by scarcity
and the skill level required to obtain them. Items that are not readily
available are more valuable. Those items that require a higher skill level are
scarcer and therefore more valuable. Monetary value is not the only judge of
value. If a lot of experience is gained, the value of the commodity is also
increased.
The primary currency in RuneScape is gold pieces or coins.
This currency is often referred to as gp. However, there are also alternate
currencies. One of these is Tokkul. This currency, made of black obsidian, was
introduced into the city of Tzhaar in 2005. Tokkul can be acquired by killing
high-level demons and as an award in the Fight Pits and Fight Caves. Players
can also earn a type of currency called Trading Sticks. These are obtained by
performing favours for community members. New currencies are continuously being
introduced into RuneScape. However, these are usually confined to specific
regions or can only be used to purchase certain items.
All buying and selling prices at speciality stores are
controlled. The price is determined by the value of the item and the quantity
in stock. It is possible to make quick money by buying cheaper items that are
overstocked and then selling them to stores where these items are not in stock
for a higher price. Alchemy spells allow players to collect valuable goods because
of their alchemical value rather than the real value.
Inflation is also controlled by assuring that money leaves
the game. Barrows weapon and armour sets are just one of the ways in which this
is done. Since they require constant repair, money is continuously leaving the
game as it is paid to an NPC. Also, Construction has caused a drop in the price
of items such as Party hats and whips.
Thus, RuneScape serves as a virtual world with a virtual
economy. It is controlled but continuously changing. Knowing how the overall
economy works can facilitate the moneymaking process.
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